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Old May 12, 2007, 07:15 PM // 19:15   #1
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Default Pre-Ascalon Improvements for the level 20s

I think that they should make a whole new area for people who achieve the "Legendary Defender of Ascalon" title. An area they can go to get access to high level armor, better weapons, and special Pre-searing missions. Like missions to defend the wall from Charr or to take out certain Charr bosses. The area should be open only to those with the title, and they cannot ferry anyone who is without the title there.

The special area should have at least 5 to 10 missions with a bonus. Which would enable the Legendary Defenders to acquire a new title: "Legendary Protector of Ascalon". Or they could get "Protector of Ascalon" and a special Hard Mode to attain the "Legendary Protector of Ascalon" title.

They should also make the Legendary title easier to get for the people who want to get into the special zone. Add another two Zones to the area north of the wall. The area in the first post mission, The Great Northern Wall, Should be explorable with higher level Charr and different bosses, the end of the zones should be The Charr Encampment. Each zone would make the level of the Charr climb. In The Northlands the Charr are level 7 to 8 and the bosses are level 10, well the next zone should have level 10 to 11 Charr and level 13 bosses, and in the last zone the Charr should be level 13 to 14 and the bosses should be level 16. This would make the title a bit easier to get and allow the players into the Legendary Defender zone.

Last edited by obsidianmetroid; May 12, 2007 at 07:22 PM // 19:22..
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Old May 12, 2007, 09:44 PM // 21:44   #2
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I think thats a pretty good idea. But there shouldnt be that many mission's, more like 3 or 4 because its only the tutorial.
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Old May 12, 2007, 09:49 PM // 21:49   #3
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/notsigned

Pre-searing is a tutorial area, an area where you learn how to play the game. Adding missions and hard mode would change this.

Won't happen anyway, because ANet have stated they don't make substantial changes to old campaigns.
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Old May 12, 2007, 11:15 PM // 23:15   #4
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Maybe not missions, but maybe an "elite" quest north of the wall.
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Old May 13, 2007, 01:43 AM // 01:43   #5
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/unsigned.

Any content added there would be forcing people to make new characters just to experience it. As my character slots are full, doing this would force me to chose between buying a new slot (which will become unused once I've experienced the content), deleting one of my characters (not going to happen) or missing out on the content.
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Old May 13, 2007, 02:08 AM // 02:08   #6
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If they still put efforts in proph (not even talking about pre-)


For the hard mode-like pre-searing : nice idea that would be good, i'd rather have simply HM though.

Better armor, weapon, ect : simply put.. no! The joy of pre- is the limitations it has, you'd destroy this.

New title : I don't even care about them.

Make Lv 20 easier : simply put.. no! they already allow it, that's enough. If they make it obtainable "legit", they take out all the fun out of it.(Much like max Sunspear, before HM it was fun, now it's not even interesting)


/not signed
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Old May 13, 2007, 05:19 AM // 05:19   #7
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As a LDoA title holder, I think the idea is bad. First Hardmode would mean that rare items could drop. Second Hardmode would also mean it was possible, not probable, but possible to get Survivor in pre and the LDoA title would be cheapended a little bit. I got my level 20 when there was NO title for LDoA in pre. I was the 4th, and I think the title made that accomplishment meaningless. Now I see 1000's of people who go to pre just to get the title then leave. Being level 20 in pre was for the people who STAY in pre. After all it is a native title that can only be obtained in the original campaign.

Adding missions, hardmode, better weapons, armor, even runes would totally unbalance the area. People this is a tutorial. It's great theres a entire community devoted to it, however, people have enough problems with the learning curve when it comes to skills, weapons, and defense. I for one don't want to see someone walk out of pre level 1 with a max damage sword and think they are king of the world, then ask what the 'gash' button is for. That would just make the game even less enjoyable.

Pre is pre. Leave it alone. If you want to go do challenging missions and quests I have a idea for you, go see Sir Tydus at the Academy. Accept his quest and you will have 3 possible worlds of adventure awaiting you.

Nuff Said
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Old May 13, 2007, 05:41 AM // 05:41   #8
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A little added content would be nice for those of us that refuse to leave Pre, however, there is way too big a risk of the added content forever altering the pre-searing we love.

I am definitely against armor with higher armor ratings than what is currently available. Different skins, sure I'm all for different skins, but not added advantages. And I am totally against making pre easier for those who aspire to become level 20. It's an accomplishment not a gift.

PreSearing is home to a very unusual community that has actually evolved into something very unique as well as being the tutorial section for Prophesies. If any changes are made, they should only be of interest to those of us crazy enough to stay in pre, and should not have a negative effect of the pre economy.
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Old May 13, 2007, 05:44 AM // 05:44   #9
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well i think there should be more things to do for lvl's 10-15, not just 20.
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Old May 13, 2007, 09:08 AM // 09:08   #10
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/signed for 'easier' way to reach lvl 20 (by easier i mean not death lvl'ing)
Ok call me a n00b or whatever but i fail to see whats so legendary about being killed by a strider over and over and over and over and over and over till you can earn XP off it. Wheres the legendary in that?? wouldn't you rather than leaveing a pre char to die over and over and ... like maybe to play the game. LDoA doesn't hold ANY 'wow' value at the moment all i think is they paid £19.99 for a game they going to leave afk.
(after complaining about people leaving afk for titles i have Lucky (2) but thats only a weekend and for an account title not a one char title)
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Old May 13, 2007, 09:20 AM // 09:20   #11
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Quote:
Originally Posted by JeniM
/signed for 'easier' way to reach lvl 20 (by easier i mean not death lvl'ing)
Ok call me a n00b or whatever but i fail to see whats so legendary about being killed by a strider over and over and over and over and over and over till you can earn XP off it. Wheres the legendary in that?? wouldn't you rather than leaveing a pre char to die over and over and ... like maybe to play the game. LDoA doesn't hold ANY 'wow' value at the moment all i think is they paid £19.99 for a game they going to leave afk.
(after complaining about people leaving afk for titles i have Lucky (2) but thats only a weekend and for an account title not a one char title)
If you dont like what you have to do for LDoA, then dont go for it. You can always go for Survivor instead since it is the alternative to LDoA.

Up untill recently, it was primarily just those that like staying in pre that had it. Which is how it should be. You dont have to have every title in the game and it really doesnt matter whether or not you see any 'wow' in the title because like it or not, this game was not made just for you. Since this game was made for a large, international group of players, there are certainly going to be parts you wont like, so if they are not necessary don't do them.

I happen to like pre as it is. You already have post-searing, Factions, and Nightfall. There is absolutely no need to have higher level monsters in Pre.
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Old May 13, 2007, 03:24 PM // 15:24   #12
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Ok, maybe I went a little overboard. I can understand about the other stuff and I just wanted the peoples' opinion, but I would really like the extra areas in the Northlands. I was never really interested in the LDoA title because I didn't feel like waiting countless hours for a Strider to level up. Thats what started this, the extra areas in the Northlands. After I wrote that, I just wanted more. I admit, I went astray from my original concept.
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Old May 13, 2007, 03:53 PM // 15:53   #13
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Quote:
Originally Posted by Sordrax
I got my level 20 when there was NO title for LDoA in pre. I was the 4th, and I think the title made that accomplishment meaningless. Now I see 1000's of people who go to pre just to get the title then leave.
You make one mistake.
Your accomplishment wasn't respectable in the first place.
Getting lvl 20 in pre is grind, and nothing else. It's spending countless hours repeating the same really easy trick. I don't see how that's respectable. If it shows anything, it shows that you have too much time. It doesn't make any sense lore-wise either. You're making your enemy stronger, and as a reward you gain a title? need I say wtf?
Making lvl 20 accomplishable in pre 'legit', but very hard, perhaps a repeatable elite quest north of the wall, could change this. Now the LDoA title would actually represent skill, instead of countless hours of grind. It'd have to be really hard though.
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Old May 13, 2007, 05:18 PM // 17:18   #14
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Left Hand.

Quote:
Originally Posted by Thomas.knbk
You make one mistake.
Your accomplishment wasn't respectable in the first place.
Getting lvl 20 in pre is grind, and nothing else. It's spending countless hours repeating the same really easy trick. I don't see how that's respectable. If it shows anything, it shows that you have too much time. It doesn't make any sense lore-wise either. You're making your enemy stronger, and as a reward you gain a title? need I say wtf?
Right Hand.

Quote:
Making lvl 20 accomplishable in pre 'legit', but very hard, perhaps a repeatable elite quest north of the wall, could change this. Now the LDoA title would actually represent skill, instead of countless hours of grind. It'd have to be really hard though.
Apparently the hands don't talk much.

Seriously though, how is this not grind still? It's just "harder grind."

If I recall correctly, Gaile said that the title was given as a reward for players who found a way to reach a level that the developers had originally not planned to be attainable in Pre-Searing. (Tangent: Though when the reward was implemented, all those who had "figured it out" already had their characters at 20, and it was those who followed in their footsteps who were able to get the title, not the pathfinders.)

Pre-Searing wasn't meant to be a "sit here forever" setting, so adding more to it (either in Hard Mode areas, elite areas, or extra content) would defeat the purpose (and perhaps make others feel "cheated"... but then again, when is there not a dissenting minority to anything ANet does.)

Leave it as it is, a tutorial. If you want to play the game, get access to elite areas, titles, armor, runes, etc. Play the Game.
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Old May 13, 2007, 11:01 PM // 23:01   #15
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Quote:
Originally Posted by holababe
/notsigned

Pre-searing is a tutorial area, an area where you learn how to play the game. Adding missions and hard mode would change this.

Won't happen anyway, because ANet have stated they don't make substantial changes to old campaigns.
Istan and Shing Jea are tutorials too, and they got Hard Mode.

Prophecies is unfair... long... slower... useless henchmen... bad rewards.... too late elites... no endgame stuff...

Anything they add to prophecies will be good.
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Old Jul 09, 2007, 06:32 PM // 18:32   #16
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/notsigned

making lvl 20 is not a good idea. the title was put there as a reward for people who were allready well on there way, not to inspire hundreds more to do it. if you dont like the legendary title, change the title to better suit the methods used, not the methods to better suit the title.

regards,
axxxe
(ldoa)
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Old Jul 09, 2007, 07:26 PM // 19:26   #17
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Quote:
Originally Posted by MithranArkanere
Istan and Shing Jea are tutorials too, and they got Hard Mode.

Prophecies is unfair... long... slower... useless henchmen... bad rewards.... too late elites... no endgame stuff...

Anything they add to prophecies will be good.
QFT!

They've also added Charr Bags and Charr Salvage Kits to get the runes out of armor drops.

So there is the possibility of adding more to Pre.

And no other campaign has a one way sign with no possibility of return. Even though it is for the continuity of the story line, they could add more and higher level quests, some bosses, and a 2-3 missions like Factions (2 missions) and Nightfall (3 missions).
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Old Jul 09, 2007, 08:03 PM // 20:03   #18
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I'll /sign for little extras/bonus areas for LDoA title holders/slightly cooler stuff in pre. I'd love to see new weapons skins, perhaps even different armor? Not stronger armor, mind you, just a couple different types. Things that'll make Pre a little more interesting without shattering the long-term community the perma-pres seem to have going.

But /unsign for upgraded weapons, higher armor ratings, massive elite missions, easier time getting to Level 20, and so forth. It's a challenge, always has been and always should be. They give you the materials, you make them work or go Post.
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Old Jul 09, 2007, 09:38 PM // 21:38   #19
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Quote:
Originally Posted by obsidianmetroid
I think that they should make a whole new area for people who achieve the "Legendary Defender of Ascalon" title. An area they can go to get access to high level armor, better weapons, and special Pre-searing missions. Like missions to defend the wall from Charr or to take out certain Charr bosses. The area should be open only to those with the title....
I've been in pre for over 2 years now...I never had any pre toon at over level 16 because 1) I found the way of deathlevelling to gain levels plain retarded (glitchers aka cheaters using scrolls/sup runes/vamps to speed up the process...how fair lol!) and 2) I (and man y others) simply can't run the comp overnight in order to deathlevel.

Personally I find anyone in pre who'se over level 14 respectable, as I know that they spend a lot of time farming in the northlands and they generally know how to battle the charr effectively by then.

I wouldn't want higher level armor (no matter what level the requirement would be) as this would imo spoil what permapre is about. No higher AL armor in pre. New skins and a headgear crafter I would support however. There is no way to craft armor in pre even though this is a very important thing for new players to learn but this is another story.

Quote:
Originally Posted by obsidianmetroid
The special area should have at least 5 to 10 missions with a bonus. Which would enable the Legendary Defenders to acquire a new title: "Legendary Protector of Ascalon". Or they could get "Protector of Ascalon" and a special Hard Mode to attain the "Legendary Protector of Ascalon" title.

They should also make the Legendary title easier to get for the people who want to get into the special zone. Add another two Zones to the area north of the wall. The area in the first post mission, The Great Northern Wall, Should be explorable with higher level Charr and different bosses, the end of the zones should be The Charr Encampment. Each zone would make the level of the Charr climb. In The Northlands the Charr are level 7 to 8 and the bosses are level 10, well the next zone should have level 10 to 11 Charr and level 13 bosses, and in the last zone the Charr should be level 13 to 14 and the bosses should be level 16. This would make the title a bit easier to get and allow the players into the Legendary Defender zone.
I'd support any idea of getting LDoA in a more normal way. Not everyone can keep their comps on overnight while anyone could (attempt to farm) higher level charr for an hour a day or so.
Someone mentioned earlier that any hardmode in pre would introduce higher damage weapons in pre. This is something I still have doubts about wether this would be a good thing or not. I don't own any glitched max weapons nor do I have any GotY items. Still I kinda like the way that for instance 12-20 bows are the best bows to be gotten in pre.
On the other hand I strongly support any alternative way to be able to get the LDoA title. This doesn't and shouldn't be easier then deathlevelling, just more dependant on the players skill.

Perhaps sonekind of tough mode only accessable by a party of 1? I strongly oppose any possibility of anyone paying for a power leveller in order to level up easilly past level 14.

I like the idea of having incremental level-ups while being in the northlands.
perhaps, after having cleared all the charr in the northlands, having a quest NPC available that could map you to a mission northlands (like those missions in nightfall) with higher level charr but only being able to enter solo? Or even only if you have 1 death or more to prevent any survivers from being able to get both surviver and LDoA?

Atleast this could make the Legendary Defender title be about being a legendary defender instead of being a legendary coffinfiller.

I can't agree with the idea like it is suggested by the OP but it has potential

For having all this extra stuff only for level 20's while theres only deathlevelling I will say
/unsigned

Edit:corrected spelling error

Last edited by DreamCatcher; Jul 09, 2007 at 09:45 PM // 21:45..
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Old Jul 09, 2007, 09:50 PM // 21:50   #20
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I wouldn't mind seeing some extra stuff but I doubt that A.net will put that much effort in something like that. Most of the idea is meaningless too, so /unsigned
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